Hi,
i'm wondering if it is possible to import high detailed models in mudbox and convert them tnto stamps, so to create displacement maps for my architectural models.
I need stamps with undercuts, is that possible ?
What is the whole process ?
Like here :
My aim is to keep the working 3D scene very lean and rather make use of displacement instead, to prevent straining the system with too high poly count during scene design, animation design etc. ... any opinions on this ?
I know that at render time the system is being challenged with the displacement rendering. Will have to see how much DP my sytem allows me to render at a time.
Regards,
Frank
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its about generating the necessary changes on a plane through an imported onbject.
i actually want to create a plane (A), then to import a polymesh object (B) and have it amend the plane A to have the shape of B. This result i here call C. C basically is the amended plane A, it is not a separate object. When I have C, i want to generate a VDM of it, so i can use it in Maxwell Render, to have a plane being rendered as C.
its not an image i want to bake in the plane. Its the imported polymesh object (B) that i want to bake in the plane (A).
In 3DS its possible to use the projection modifier on a plane and setup this modifier to "embrace" any given other object. That then can Render to Texture a VDM which can be imported (with that plane) to Mudbox and represent the case, that an object has been VDM imported to a plane and can be further refined in Mudbox etc.
I've tried it and it works, but it only so far worked for me as DP (displacement map) but not VDM (vectore displacement map which allows for holes / cavities / undercuts). The VDM that is being generated in 3DS still is just a grayscale ramp.
Who can help in this and has experience on generating VDM in 3DS ?
This tool you refer to "embrace" it's only in 3D Studio Max, correct, and the tools name is "embrace" ?
i think its called "projection" and the embracing is a value that needs to be adjusted manually. Everything inside it will be subject to the Render to Texture function.
would be great if someone has some experience in Render To Texture and can tell how to succeed in creating a VDM for a plane object with it, from a given tea pot object for example.
see, here i'm using height maps, which i created with grade mapping, as displacement map
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