1 Views, 5 Replies
08-31-2011 09:42 AM
I did this late 2010. It's a real time game character, that I've modeled, textured and rendered for my demo reel. BTW anyone hiring?
I modeled him with various polycounts, normal mapping, textures, and final sculpt are all mudbox. The initial sculpt was Zbrush, which was pretty rough form. Retopo all done in topogun. Rendered in Mental Ray