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Render: Subsurface scattering

Render: Subsurface scattering

 

Many designs are destined for materials that are transluscent and it would be great to have an option to render materials such as ceramics or translucent glass and plastics with the added realism of subsurface scattering.

 

7 Comments
schneik-adsk
Community Manager
Status changed to: オートデスク審査落選
 
schneik-adsk
Community Manager

The team has some good progress on this and depth of field. Take a look...

 

testpart.f3d_2014-May-31_09-54-07PM-000_2014_May31[1].pngtestpart.f3d_2014-May-31_09-52-12PM-000_2014_May31[1].png

panzinip
Contributor

Looks terrific

Wow that looks awesome - can't wait for it to get integrated into the product !

haughec
Autodesk

Translucent materials will be available in our next update!

haughec
Autodesk
Status changed to: Implemented
 

I'm super excited to get this (almost so much so that I'd restart my subscription).

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