Today there are 2 options for Orbit view { Constrained, Free }. I suggest a 3rd one that is Geometry-based.
In Geometry based you select the point (or vertice) where you want to rotate (orbit) the model and the view does not became centered in the point. Instead the view stays exactly as it is, but as you start to rotate (orbit), it will rotate around that point, that is not centered in the view.
The reason for that is when you are working in a complex area of the model and you just need to have a quick rotation to get a better perspective, the action to displace the model to center it in the point you select (as it is today) is a distraction that may disrupt the thinking process at that moment.
Regards
Marcio