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Apply material to T-spline model

Apply material to T-spline model

Is this even feasible from a programming standpoint? If it's possible I would love to see it in future version of Fusion 360!

4 Comments
schneik-adsk
Community Manager

Do you mean physical or visual material?

schneik-adsk
Community Manager
Status changed to: Implemented
 
lure23
Collaborator

Son, why would you do that?

 

I'm skimming through the forum entries to learn the mindset behind Fusion (what it can, what it will and what maybe not). I don't understand what role materials would do with T-splines (since they are essentially non-mass surfaces, right). Please elaborate a bit on this. Thanks.

schneik-adsk
Community Manager

Material somtimes means visual material aka shader. This would allow unique shaders per TSpline face.

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