2 Kudos
Light_Guy

Create Assets using Assets

Status: Accepted
by Distinguished Contributor Light_Guy on ‎10-19-2012 07:47 AM

We have discovered that while trying to make an asset, there is no way to use an existing asset in the creation of another. Assets should be accessible when creating assemblies not just when creating a factory layout. Many times we need to have assemblies that contain standard assets but we still need to be able to change those assets once they have been inserted. Right now you get an error that says that part contains a factory layout and cannot be used to make an asset. (see attached) This is because the only way to see the asset was to create a layout to insert it into.

Status: Accepted
Comments
by Board Manager mcmahor on ‎10-26-2012 09:48 AM

So nested Asset creation, correct? how deep of nesting do you require? 2,3,4 levels? What if we put the ability to identify what assets were used to create an asset in metadata for a created asset? That way you could search for and find where an asset was used.

 

I assume your request means that if you update a sub-asset that you would like the parent assets to be updated?

by Distinguished Contributor Light_Guy on ‎10-30-2012 07:58 AM
Correct, nested assets. I would say no deeper than 3 levels. Absolutely on the metadata! The biggest thing is that we would need to be able to still modify the parameters of all the assets while in the nested asset. (Example Sub1 has 3 variations, a,b and c. Sub2 has 4 variations, 1,2,3 and 4. Would like to be able to set Sub1 at B and Sub2 at 3 or any combo thereof while in the master asset.)
by Board Manager mcmahor on ‎10-31-2012 12:40 PM

Got it! Thanks very much for the input!

by Board Manager mcmahor on ‎10-31-2012 12:42 PM
Status changed to: Accepted
 
by Distinguished Contributor Light_Guy on ‎10-31-2012 12:58 PM
Fantastic! Thank you for giving us the input opportunity!!

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