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translating and rotating a model animation without distorting the animation.

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Message 1 of 2
Anonymous
180 Views, 1 Reply

translating and rotating a model animation without distorting the animation.

ok.here is a newbie question. I have a model animation that I want to use fbx to import and then translate and rotate the animation. I am using the
viewScene demo code to start from. I have looked at the ascii output of the fbx model and am having trouble finding the right place to
translate and rotate the model seperate from the camera.
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jiayang.xu
in reply to: Anonymous

There is no such thing that FBX file describe model's TRS relative to camera space, they are all in Global space so they are separate naturally.

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