first i integrated win32 version fbxsdk to my project, and it works perfectly.
then i want to integrate iOS version fbxsdk, and i am in trouble.
i have solved most of the errors, but there is one i can't find a solution:
the program crash at the below line in LoadScene function:
// Initialize the importer by providing a filename.
const bool lImportStatus = lImporter->Initialize(pFilename, -1, pManager->GetIOSettings());
and the console output:
Detected an attempt to call a symbol in system libraries that is not present on the iPhone:
opendir$INODE64$UNIX2003 called from function _ZN15fbxsdk_2014_2_112FbxPathUtils5ExistEPKc