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problem of integrating iOS version fbxsdk

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Anonymous
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problem of integrating iOS version fbxsdk

first i integrated win32 version fbxsdk to my project, and it works perfectly.

then i want to integrate iOS version fbxsdk, and i am in trouble.

i have solved most of the errors, but there is one i can't find a solution:

the program crash at the below line in LoadScene function:

 

    // Initialize the importer by providing a filename.

    const bool lImportStatus = lImporter->Initialize(pFilename, -1, pManager->GetIOSettings());

 

and the console output: 

 

    Detected an attempt to call a symbol in system libraries that is not present on the iPhone:
    opendir$INODE64$UNIX2003 called from function _ZN15fbxsdk_2014_2_112FbxPathUtils5ExistEPKc

 

 

 

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