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Unit Conversion: EvaluateGlobalTransform vs. EvaluateLocalTransform

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BobbyAnguelov
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Unit Conversion: EvaluateGlobalTransform vs. EvaluateLocalTransform

Hi, I'm having trouble converting units when loading an FBX file:

 

// Convert Unit System if needed
				FbxSystemUnit SceneSystemUnit = pScene->GetGlobalSettings().GetSystemUnit();
				if ( SceneSystemUnit.GetScaleFactor() != units.GetScaleFactor() )
				{
					units.ConvertScene( pScene );
				}

 

Where units is supplied by me, in my case the FBX file is in CM and I'm trying to convert it to M.

 

This works when I use the "EvaluateGlobalTransform" method on a node (i.e. my units are in M's) but if I use the "EvaluateLocalTransform" method then the units are still in CM? Is this intended behavior? If so can you please document it!

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