Community
FBX Forum
Welcome to Autodesk’s FBX Forums. Share your knowledge, ask questions, and explore popular FBX topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Triangle Strip

3 REPLIES 3
Reply
Message 1 of 4
Anonymous
997 Views, 3 Replies

Triangle Strip

Hi guys,

Is there any built in support for creating/identifying triangle strips?

Many thanks
3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

Are you talking about for DirectX or OpenGL? I've since figured from asking a question here that you should set the mapping mode on everything to eBY_POLYGON_VERTEX and run the imported mesh through your optimization algorithm, which will produce triangle indices. You will then be able to render a mesh as a series of index polygons.
Message 3 of 4
Anonymous
in reply to: Anonymous

The issue I have here is that it's for some educational Nintendo DS homebrew, the system doesn't support vertex arrays.
Message 4 of 4
jiayang.xu
in reply to: Anonymous

Nop, there is no such function in FBX SDK yet.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report