I want to export a motion into FBX that starts at frame 0 and runs to 100, but have the Timecode for the time it was recorded. If I set the time start to the timecode of the start of the move, then it starts at a huge number of frames... The difference in the export file would be:
Not this:
FileName: "Flair_Camera_Motion.tak"
LocalTime: 0,192442317658
ReferenceTime: 0,192442317658
Not this:
FileName: "Flair_Camera_Motion.tak"
LocalTime: 166454913432000,166647359515639
ReferenceTime: 166454913432000,166647359515639
But this:
FileName: "Flair_Camera_Motion.tak"
LocalTime: 0,192442317658
ReferenceTime: 166454913432000,166647359515639
I assume this is something to do with the Global Time setting versus the take time settings?
lCurrentTakeInfo->mLocalTimeSpan.SetStart(lsTime);
lCurrentTakeInfo->mLocalTimeSpan.SetStop(leTime);
opposed to
lTimeLineTimeSpan.SetStart(geTime);
lTimeLineTimeSpan.SetStop(geTime);
Starts at 1 Hour and 4 seconds 25 FPS base. 01:00:04:00
If I am wrong can someone point in the direction of the function that controls the ReferenceTime: value as opposed to the LocalTime: value
Thanks
Simon