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Node globle position, Matrix instead of Vector?

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Message 1 of 2
i4m
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Node globle position, Matrix instead of Vector?

Hello,

in the ViewScene example, there ist a function to fetch the global position of a node


FbxAMatrix GetGlobalPosition(FbxNode* pNode,
const FbxTime& pTime,
FbxPose* pPose = NULL,
FbxAMatrix* pParentGlobalPosition = NULL);


The return value is the type "FbxAMatrix", i think this must be a Matrix, but i mean a global position of a object in 3D space should be a Vector .

Where am I wrong?

And how could i get the global position of any node as a Vector?

Thanks.
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i4m
in reply to: i4m

I think maybe


(GLdouble *)pGlobalPosition.GetT()

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