Community
FBX Forum
Welcome to Autodesk’s FBX Forums. Share your knowledge, ask questions, and explore popular FBX topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Mesh deformation & Global Delta Transform

2 REPLIES 2
SOLVED
Reply
Message 1 of 3
Anonymous
706 Views, 2 Replies

Mesh deformation & Global Delta Transform

Hi,

There's an excellent post by mv348 explaining the transformations involved in the mesh deformation. Here is the link:
http://forums.autodesk.com/t5/FBX-SDK/a-confusion-about-cluster-evaluation-in-Viewscene/td-p/4271172...

In that post, the global shift of the bone node is described by: Bdelta = Bf (Bi)^(-1). (Bf is the final global bone transform and and Bi is the initial)

The matrices in FBX are column major and matrix vector multiplication is:
v' = M*v (M is matrix and v is a vector).

With that said, shouldn't the equation be like the following?

Bi * Bdelta = Bf therefore, Bdelta = (Bi^-1)* BF

2 REPLIES 2
Message 2 of 3
regalir
in reply to: Anonymous

Hi,

 

I think that the confusion is simply due to the terminology used. What mv348 calls "initial" transform, has to be understood as: "global transform at the moment the skin binding is created". With this in mind, (Bi) is then the global link (bone) transformation at bind time. Therefore, if we go back to the equation and follow a vertex transformations in the order they occurs we see that:

 

 

vf = (Mi)^(-1) Ai (Af)^(-1) Bf (Bi)^(-1) Mi * v  (where v is the vertex defined in the local space of the mesh).

 

So,

 

First step         : v''   = Mi * v            , v is converted from the mesh local space into the world (at binding time)

Second step     : v''' = (Bi)^(-1) * v'' , v''' is now expressed in the local space of the bone (at binding time)

Third step        : v'''' = Bf * v'''          , v'''' is back to the world (at current time)

and so on ...

 

From the above decomposition we see that Bdelta = Bf * (Bi)^(-1)  effectively represents the delta between the binding time and the current time.

 

Hope this short post answered your question.

Message 3 of 3
Anonymous
in reply to: regalir

Thank you so much, I got it.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report