As you are probably already aware, the FBX SDK 2013.1 is now available for
download! Here is the release notes found in the readme.txt file :
* Renamed all classes with prefix "Fbx". Also renamed all structures with the same prefix.
* Global functions and enumerations now start with the "Fbx" prefix.
* By default, the file fbxsdk_compatibility.h will be included when including fbxsdk.h. This file defines a lot of the old class names to help with the transition. However, if you want to use the new API, you can define FBXSDK_NEW_API in your project and the compatibility file will not be included, but will most likely result in a lot of errors to fix in your application.
It is highly recommended that you start by fixing compilation errors before defining FBXSDK_NEW_API in your project, but it is also highly recommended to fully fix your code since the compatibility file might be removed in a future release.
* Moved and renamed all enumerations into classes when possible.
* Moved files into appropriate folders, and grouped them.
* Removed KFbxMemoryAllocator class, instead use handlers setters functions found in fbxalloc.h, such as FbxSetMallocHandler.
* Removed all KFCurveFilter classes, please use FbxAnimCurveFilter classes instead.
* FbxFile is now exposed! See fbxfile.h for the list of available functions.
* A new class, FbxFileUtils, now expose all static functions related to file handling, such as remove or rename, etc.
* A new class, FbxPathUtils, now expose all static functions related to file path handling, such as IsRelative or Clean, etc.
* Completely re-designed how Character Poses are stored in FBX.
* The FbxLight class has been augmented to support area lights and barn doors.
* The FbxGeometryBase class has been augmented to support render options such as PrimaryVisibility, CastShadow and ReceiveShadow.
* Many FBX SDK functions that were asking for file paths as inputs were updated to support UTF-8. Their parameter names were updated to reflect this change.
* It is now possible to retrieve the "long" version string of the FBX SDK via the function FbxManager::GetVersion(true). This will allow developers to get the version string of this library along with the name and the revision number.
* Fixed various issues with sample codes.
* Now sample codes compile with warning level 4.
* Fixed an issue with animation evaluation that wasn't updated correctly when told to.
* Fixed an issue with constraints being lost after export.
* Fixed an issue with animation evaluation sometimes returning twice the value amount.
* Fixed an issue with RemovePolygon function on mesh class when mapping is by polygon.
* Initial property values of LclTranslation, LclRotation and LclScaling affect the evaluator's result when there are actually animation curves connected to these properties. This has been corrected.
* Fixed an issue with writing cache data on Mac when a space was present in the file path.
* Fixed a crash with xstring use in VS2010, caused by an assert.
* Improved precision in time and timecode classes.
* Changed how absolute and relative paths are handled during import. Now if one of the two path is opening successfully, the other is changed to work.
* Fixed an issue with the unroll animation filter.
* Now, when resampling animation, we move the default at the end rather than at the start of the resampling.
Robert Goulet, FBX Dev Lead