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absolute rotation angles from curves

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Anonymous
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absolute rotation angles from curves

Hi,
I am trying to extract angles from the animated fbx curves to use in my own animation system.
But i've run into a few issues with seemingly wrong angles. For example i have a test animation which does some turning over the 3 axis but when i import it all the rotations seem to be changed such as all the rotations are rotated by 180° over the up axis, one rotation is going downward instead of the intended upwards. I now assume the angles in the fbx curves are not to be taken literal but i have yet to find how to use these angles to reconstruct a correct animation.

Any help would be greatly appreciated

Jan
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Message 2 of 2
Anonymous
in reply to: Anonymous

Hello aerlfredith,

What software (Maya, Max, etc.) are you using? I am asking because depending on your workflow, you may be running into trouble with the up axis. Also, let us know which version of the FBX plug-in your are using as well.

Lastly, when you say "my own animation system", what exactly do you mean? Does "system" mean a custom rig? Or, are you using your own software package (i.e. game engine)?

A few more details would be great, then we can start working on your problem.

Cheers,
Carlos

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