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Hi there,
I'm trying to export one of my scenes from 3ds max 2014 x64 to FBX but I'm unable to get the skin to export properly. After importing it back to the 3ds max the skin is converted to transform node and there is no skin. Here is the steps to reproduce:
- Download https://dl.dropboxusercontent.com/u/957689/Puma.zip
- Load Puma_animations.max from the downloaded files
- File->Export->Select as type “FBX”->Click OK
- File->New
- File->Import->Find and select exported .fbx – yep, there is no puma
Any idea how to solve this urgent problem?
Many, many thanks!
Georgi
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