Hi Every body
would you please help me with this problem? i'am really stock in this
I'll try to import a fbx file to my engine in order to render with dx11....
so i need a buffer that holds Position,normals,tangents & texCoords..... for each vertex
now i extract every of them correctly accept texcoord
😞 i'am confused why there are (for example) 13 uv's for 8 vertices in a simple cube???
I try to take the first 8UVs and don't care about the rest but i don't get any good result...please help....
also there is picture in attachments
thank you