You are sooo right!!!
Maybe if each take was imported as different clip, in a separate track in the Trax editor? Wouldn't that better solution than importing only one take at a time? This way you would actually have inside Maya ALL the animation the fbx file contains!
This is only accessible from script... but have you guys looked into this?
FBXExportSplitAnimationIntoTakes
This allows you to split your animation up into multiple files on export.
I only use this for exporting into Unity3d... so no idea how importing into Maya or MB comes out.
K.
Hi,
I've written a plugin for Max and Maya to allow multiple takes to be exported via your DCC.
Maya: http://www.turbosquid.com/FullPreview/Index.cfm?ID=733924
Maya (OSX): http://www.turbosquid.com/FullPreview/Index.cfm?ID=753688
Max: http://www.turbosquid.com/FullPreview/Index.cfm?ID=701878
Thanks,
Michael.
Can't find what you're looking for? Ask the community or share your knowledge.