Community
FBX Forum
Welcome to Autodesk’s FBX Forums. Share your knowledge, ask questions, and explore popular FBX topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Incorrect UV Texture mapping in exported FBX?

2 REPLIES 2
Reply
Message 1 of 3
Anonymous
1607 Views, 2 Replies

Incorrect UV Texture mapping in exported FBX?

Hi people,

I use Maya and export FBX files to use in my Game,
But the textures are mapped incorrectly (if I change the UVs - I have to).
What can I do to fix this?

I'll attach the screenshot, maya and fbx files so you could have a look,

Thank you very much!

2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Hello ole_92!

The first thing I am going to ask you to try is to re-import your FBX file back into Maya. If everything is okay when you re-import the file into Maya, then the problem is probably with the importer used by your game engine. You can try and get in touch with the developers of the engine to see if they have a solution.

Second, from the image you are sending, it definitly looks like a UV problem, but unfortunately, the two files you tried to attach are not there so I can't verify. If you try and re-attach your files, I will take a look and tell you if I see anything.

Regards,
Carlos
Message 3 of 3
Anonymous
in reply to: Anonymous

Hi CarlosC,


Thanks a lot for your advise, the problem was actually with my game - I didn't program the UV settings properly. It's all fixed now.

Cheers

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report