I'am using FBX SDK version 2012.2 in 3DSMax2010.
We use FBX exporting in our project in a very long time, It works very well. Recently our team exporting a skinning mesh(face with emotion) with CAT bones to our engine. Some of the vertices looked very strange. So I want to know, from Max to fbx file. Is the bone structure are totally same between CAT bones an CS bones?
Regards