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Bug in GetUniqueID for Materials with Linux/Python

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3DCodec
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Bug in GetUniqueID for Materials with Linux/Python

We have to get materials for each node and then we use GetUniqueID() to store each material as a unique one (plus their names).

material = node.GetMaterial(i)
uniqID = material.GetUniqueID()

It works with Windows/Python SDK correctly , but for Linux/Python SDK it increases the uniqe number for each call to getMaterial(), or in other words for each material connetion, and for the same material, it show another number!

Is this a bug?

we are using FBX 2014.1
Thanks in advance

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