Hi Jon,
Thanks for bringing this to our attention with such clear steps.
Our FBX 2009.3 Importers and Exporters, when exporting to the COLLADA (DAE) file format, use the .dae reader/writer to read and write files. When exporting to FBX, you have support for 9 of 12 channels (Refraction, Displacement and Filter Color are not currently supported channels). When exporting to DAE, there is a different level of support, as it's using different technology to create the file. DAE exports 6 of the 12 channels (Refraction, Displacement, Filter Color, Glossiness, Specular Level and Bump channels are not currently supported). An alternative in this case would be to use FBX ... but I assume you're using DAE for a specific purpose. Can you shed some light on that?
This is not a defect but rather something that hasn't yet been supported by our COLLADA writers. If you try our 2006.11.2 plug-ins, you arrive at the same result (6 of 12 channels supported). Also important to mention is that versions 2009.0 (plug-ins shipping with 3ds Max 2009) and 2009.1 do not export
any maps to COLLADA. This was a regression fixed in our released 2009.3 plug-ins.
I have logged a request to implement support for Bump map channels from 3ds Max to DAE. You aren't doing anything wrong in your export process, in other words ... this is simply a current limitation of the COLLADA exporter.
Can you give me more info about your pipeline?
Thanks,
Trevor Adams - Autodesk FBX QA
Trevor Adams
Maya Design Team Manager, Mudbox Designer, Maya Modeling Designer
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