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My character is rigged and He is wearing the suits. Shirts, jacket ,pants and belt.
I did simulation about shirt, first. But the shirt' front(around buttons) is intersecting.
I made nConstraint in front.( component to Component )
and I will assign the collision layer( body : 0 , pants : 1 shirt : 2 tie: 3 jacket : 4 belt : 3 shoes :0)
is it correct??
here is my properites
- ncloth shape
- nucleus
-nrigid
-nconstraint