I assigned rgbPP and opacityPP of nParticleShape to a lambert material on instanced objects using 3Delight.
But when I pipe polygon normals as an aim vector to an instancer, 3Delight is not able to pick up opacityPP and rgbPP values from particles. SOuP nodes are working fine.
What else do I need to connect from particle to Attribute Transfer node?
Thanks.