Hello All,
I am posting a thread on about static issue of Maya fluids.I am making a volcano detruction and facing an issue which is fluids at 100 frames shows me still and static voxels.I have tried many things but not able to deal with this.
here is descriptions.
https://www.youtube.com/watch?v=kn9ehEW8Xak
I was just putting hands on large volcanic simulation,everything goes well but at the end of frames say at 100 theres a pattern of static fluid i can see an bottom or different areas of fluid simulations.
Can anyone knows how to fix that.
Settings here
Fluids emitted from polygon plane.
Simulation rate scale .5
All grids High
**** .010
Substeps 3
solver quality 50
density buoyancy = 10
dissipation = .25
Noise = .25
no diffusion
Velocity swirl = 8
Temp Buoyancy = 6
Turbulence Temp = 6
Noise Temp = .5
dissipation = .25
Diffusion = .5
No Fuel
Density and Temp rate = 30.