I have usd instancer replacement feature to hook an animated mesh to some particles from an emmitter.
The instanced meshes animate as the particles are emmitted but they all are in sync and I want the particles to have random pace. (it is a herd of horses and currently they are all galloping in sync... I need them to be gallopping all randommly and if possible be slightly different sizes and leans etc.
How is this acheived?
Thanks
Peter