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Bifrost - lost cache files...

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Message 1 of 3
plata.jozef
585 Views, 2 Replies

Bifrost - lost cache files...

Hi, 

 

My scene is 120 frames long. When I was pretty happy with my bifrost sim I decided to bump up values for greater resault (grid set to 0.05).

 

After about 6 hours I decided to stop sim. It was calculating 110frame, that was enough for me. I had to wait about 30 minutes for STOP to make bifrost stop (i guess it had to finish calculations of 110 frame).

 

How big suprised I was when I looked into my cache folder and found that all frames from 1 to 105 are missing!!! there was only 4 (!!!!!!!!!) frames in the folder.

 

I tried caching with low settings before and everything was ok, all frames were cached. So what happened with 105 frames of high-res sim?

 

I'm very confused

2 REPLIES 2
Message 2 of 3
agraham
in reply to: plata.jozef

How did you cache? Via Bifrost > Compute and Cache to Disk? Or did you just play your sim?

Don't forget, there's a difference between 'scratch' cache and 'user' cache. It sounds like you were simply writing to scratch cache, which is stored in memory (up to a certain amount, then it overflows to disk).

As for taking so long to stop evaluation, that's a known issue, where you can't break mid-process. We're figuring out how to fix that.

How long were your frames taking to sim anyway?
--
Adrian Graham
Principal User Experience Designer
ME Film and TV Solutions
Autodesk
Message 3 of 3
plata.jozef
in reply to: agraham

Hi agraham,

 

Thank you for your interest in the problem. I will look into the files when I will have a bit more time. But I'm pretty sure the cache was made by bifrost > computa and cache to disk.

 

I'll try to recreate this and let you know.

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