I have an attached example of what direction I am heading. We have blocks that are nested inside of others and as we create more, they are going to be pretty involved. As of now, you can insert the block, choose what visibility state you would like, and explode it; then you have to explode it again to access the nested dynamic blocks.
I do not like this way but I don't know enough about dynamic blocks to fix it. How can I manage these blocks once they become ridiculously intricate?
(And yes I know that we can actually draft, I'm just trying to make it easier for everyone else and enforce standards)