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    Dynamic Blocks

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    Contributor
    Posts: 23
    Registered: ‎03-24-2008

    Independent Visibilities

    102 Views, 4 Replies
    10-01-2008 07:52 AM
    I fear that this question may be in vain. What I want to do is have two or more visiblies/lookup within the same block working independently of one another but also together to form one block. When I say independently I more-so mean that I want Lookup tap A to effect, let say, text locations and Lookup tab B to effect, lets say, the symbols with in the block. Although tab A and tab B have everything to do with one another they would need to be separated or the combination list would be too great. What I'm trying to apply this to is a weld symbol. First, can this be done and if so how? Two, does anyone know a better option?
    Please use plain text.
    Distinguished Contributor
    Posts: 174
    Registered: ‎04-08-2008

    Re: Independent Visibilities

    10-01-2008 12:38 PM in reply to: w35t
    My initial thought is yes, depending of course, on what specifics you want to accomplish. It is difficult to say whether or not it is possible and if there is an easier way to do this without knowing more of the block and how it functions. Are you familiar with lookup tables?
    Please use plain text.
    Distinguished Contributor
    Posts: 209
    Registered: ‎11-12-2004

    Re: Independent Visibilities

    10-02-2008 05:35 AM in reply to: w35t
    Hi,

    you can only have 1 VISSTATE in a block,
    but you can access a VISSTATE in a lookuptable.
    So VISSTATE 1-3 in 1 lookuptable and VISSTATE 4-6 in the second.

    However: you talk about textlocation: you don't need a VISSTATE to move objects.

    And a warning: If you create it the way you describe you probably get 1 lookup to say the correct thing, the other one will/can jump to custom.
    This is not really bad but you want to prevent this from happening.

    Menno
    Please use plain text.
    *Joe Bouza

    Re: Independent Visibilities

    10-02-2008 05:45 AM in reply to: w35t

    Good point. you can add position parameter with viz
    states in your lookup table: You can have as many lookups as desired but
    remember at some point another user has to use your block and or edit it so plan
    it out


    --
    Thanks, Joe

     

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    style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
    Hi,

    you
    can only have 1 VISSTATE in a block,
    but you can access a VISSTATE in a
    lookuptable.
    So VISSTATE 1-3 in 1 lookuptable and VISSTATE 4-6 in the
    second.

    However: you talk about textlocation: you don't need a VISSTATE
    to move objects.

    And a warning: If you create it the way you describe
    you probably get 1 lookup to say the correct thing, the other one will/can
    jump to custom.
    This is not really bad but you want to prevent this from
    happening.

    Menno
    Please use plain text.
    Distinguished Contributor
    Posts: 140
    Registered: ‎03-24-2008

    Re: Independent Visibilities

    10-16-2008 01:30 PM in reply to: w35t
    I am also trying to make a dynamic weld symbol, and ran into the same problem. Being able to have multiple lookups in a block would optimal but of course no go. I'll be following this thread and if I figure out a solution I'll let you know.
    Please use plain text.