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Independen t Visibiliti es
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102 Views, 4 Replies
10-01-2008 07:52 AM
I fear that this question may be in vain. What I want to do is have two or more visiblies/lookup within the same block working independently of one another but also together to form one block. When I say independently I more-so mean that I want Lookup tap A to effect, let say, text locations and Lookup tab B to effect, lets say, the symbols with in the block. Although tab A and tab B have everything to do with one another they would need to be separated or the combination list would be too great. What I'm trying to apply this to is a weld symbol. First, can this be done and if so how? Two, does anyone know a better option?
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10-01-2008 12:38 PM in reply to:
w35t
My initial thought is yes, depending of course, on what specifics you want to accomplish. It is difficult to say whether or not it is possible and if there is an easier way to do this without knowing more of the block and how it functions. Are you familiar with lookup tables?
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10-02-2008 05:35 AM in reply to:
w35t
Hi,
you can only have 1 VISSTATE in a block,
but you can access a VISSTATE in a lookuptable.
So VISSTATE 1-3 in 1 lookuptable and VISSTATE 4-6 in the second.
However: you talk about textlocation: you don't need a VISSTATE to move objects.
And a warning: If you create it the way you describe you probably get 1 lookup to say the correct thing, the other one will/can jump to custom.
This is not really bad but you want to prevent this from happening.
Menno
you can only have 1 VISSTATE in a block,
but you can access a VISSTATE in a lookuptable.
So VISSTATE 1-3 in 1 lookuptable and VISSTATE 4-6 in the second.
However: you talk about textlocation: you don't need a VISSTATE to move objects.
And a warning: If you create it the way you describe you probably get 1 lookup to say the correct thing, the other one will/can jump to custom.
This is not really bad but you want to prevent this from happening.
Menno
*Joe Bouza
Re: Independen t Visibiliti es
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10-02-2008 05:45 AM in reply to:
w35t
Good point. you can add position parameter with viz
states in your lookup table: You can have as many lookups as desired but
remember at some point another user has to use your block and or edit it so plan
it out
states in your lookup table: You can have as many lookups as desired but
remember at some point another user has to use your block and or edit it so plan
it out
--
Thanks, Joe
Joseph D. Bouza, P.E.
Civil 3D 2008
LDT 2008
Win XP pro
v 2002,
sp 2
hp workstation xw4600
Intel Core Duo CPU
E7200 @2.53 GHz
3 GB
RAM
NIVDIA Quadro FX 1700 (512MB)
Civil 3D 2008
LDT 2008
Win XP pro
v 2002,
sp 2
hp workstation xw4600
Intel Core Duo CPU
E7200 @2.53 GHz
3 GB
RAM
NIVDIA Quadro FX 1700 (512MB)
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<MENN0> wrote in messageHi,
href="news:6043370@discussion.autodesk.com">news:6043370@discussion.autodesk.com...
you
can only have 1 VISSTATE in a block,
but you can access a VISSTATE in a
lookuptable.
So VISSTATE 1-3 in 1 lookuptable and VISSTATE 4-6 in the
second.
However: you talk about textlocation: you don't need a VISSTATE
to move objects.
And a warning: If you create it the way you describe
you probably get 1 lookup to say the correct thing, the other one will/can
jump to custom.
This is not really bad but you want to prevent this from
happening.
Menno
Re: Independen t Visibiliti es
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10-16-2008 01:30 PM in reply to:
w35t
I am also trying to make a dynamic weld symbol, and ran into the same problem. Being able to have multiple lookups in a block would optimal but of course no go. I'll be following this thread and if I figure out a solution I'll let you know.
