I've been building some blocks of flange side views. I have 2 visibility states for a weld neck flange: one to show a raised face, and one to show a flat face. My department would like to have the blocks pick point (or basepoint) at the center of both the raised face and flat face, however I can only seem to have one or the other.
Any tips?
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Instead of using separate base points, I suggest you create your block so that the centre of both visibility states is at 0,0, just like in the attached drawing.
Click on the square and then choose oval
The block is called test if you want to have a look at it
Howard Walker
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Thanks for the welcome!
I was hoping not to have to rebuild them, but from researching the topic and your reply that seems to be the option I have.
Thank you for the reply. 🙂
Ojuris, your block doesn't work for me. The square changes color, but the basepoint does not move. Regardless, there isn't any need for the dual lookup tables (is that from the visibility-add-eng LISP?). You can add a vibility state and linear move (or rather two, just to make coordinates easy) to a single Lookup table and accomplish the same thing. I've used that technique for moving and scaling attributes for different visibility states rather than having multiples or fields.
To the OP, you can have as many 'pick points' as you want in a block. Add a point and a move parameter and select the items and you're done. If adding multiple pick points be sure to add all of them before selecting the items so you move all the points together with the objects.
hi!
If I understand right there isn't need to move basepoint.
I show possibility in existing block using visibility and double lookup move objects to different place. In this case You don't need rebuild existing block.
The block is working for You. If You open block in editor - You can see 2 squares in different place, but when You using block and switch visibility - they are in same place. That's mean - You can move objects in DB by switching visibility.
Juris