When I have an unevenly tesselated model and bring it into mudbox.
The I need to set smooth uvs/subdivide uvs to make it subdivide nicely.
But when I sculpt a higher subdivision level, it cascades modelling down the levels, including the original level, here points gets moved quite a bit (I assume it is automatic smoothing/relaxing that causes havoc on an unevenly tesselated model)
So suddenly Im seeing horrible texturestretching..
Is there some way to lock the base mesh or turn of the cascading effect?
but I think what would be really nice, would be a functionality where you could lock a level (and below?)
so that the model would stay unchanged..
and/or an option to make the uvs follow the distortion of the base mesh, so you dont get that dreadfull texturestretching?
Hello Kurgan,
Thank you for posting to The Area Forums. I'm glad to hear that you were able to find a solution to the issue. As far the changes you would like to see in the software, I would recommend suggesting a feature at the following link:
http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum
Cheers,
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