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trouble sculpting unevenly tesselated models..

3 REPLIES 3
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Message 1 of 4
kurgan
307 Views, 3 Replies

trouble sculpting unevenly tesselated models..

When I have an unevenly tesselated model and bring it into mudbox.

 

The I need to set smooth uvs/subdivide uvs to make it subdivide nicely.

 

But when I sculpt a higher subdivision level, it cascades modelling down the levels, including the original level, here points gets moved quite a bit (I assume it is automatic smoothing/relaxing that causes havoc on an unevenly tesselated model) 

 

So suddenly Im seeing horrible texturestretching..

 

Is there some way to lock the base mesh or turn of the cascading effect?

3 REPLIES 3
Message 2 of 4
kurgan
in reply to: kurgan

seems like turning off *smooth positions* fixes the problem..

Message 3 of 4
kurgan
in reply to: kurgan

but I think what would be really nice, would be a functionality where you could lock a level (and below?)

 

so that the model would stay unchanged..

 

and/or an option to make the uvs follow the distortion of the base mesh, so you dont get that dreadfull texturestretching?

Message 4 of 4
santd
in reply to: kurgan

Hello Kurgan,

 

Thank you for posting to The Area Forums. I'm glad to hear that you were able to find a solution to the issue. As far the changes you would like to see in the software, I would recommend suggesting a feature at the following link:

 

http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum

 

Cheers,




David Santos

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