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ptex to maya recommended workflow?

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Message 1 of 3
Anonymous
453 Views, 2 Replies

ptex to maya recommended workflow?

I would really like to use PTEX but am seeing some drawbacks if i want to do a final render in Maya 2012.

Instead of going back to square one on my project and breaking meshes down and using UVs, is there a recommended PTEX pipeline/workflow from mudbox to maya rendering?
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Message 2 of 3
Christoph_Schaedl
in reply to: Anonymous

are you using vray for rendering..?
mental ray isnt able to render ptex in 2012..
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Message 3 of 3
Anonymous
in reply to: Christoph_Schaedl

no, i only have the student edition of maya 2012.. no vray/no renderman.

looks like hardware 2.0 is my only option for ptex... and i wouldn't really consider that rendering.

looks like i may need to scrap it and go back to do UVs.

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