I was following the very popular MB to maya work flow video tut from Pixelcg.com and everything was going fine until I rendered in maya.
Here's an image of what I mean. Has anyone here encountered this problem and know how to fix it?
Basically it looks like the rendered version isn't getting enough detail on render. But, as you can see, it practically has the same amount of tris as it does in mudbox.
http://www.flowerfoe.com/misc/mb-mayaProb1.jpg