Hello, I am wondering if there is any solution, or work around to this problem I am having with Mudbox.
I imported a symmetrical mesh into Mudbox, unwrapped and textured, with the UVs overlapping to save texture space since it is symmetrical, but when I put on the diffuse map, or any other map, one half of the mesh will disappear.
I don't need to sculpt on this mesh or anything, I am just putting it on my character so I can take renders in Mudbox.