Hey guys,
I have read about a million posts and forums and threads along with countless google searches and what not and have not come across an answer, I know that there are a good many of people that churn out high detailed characters with both mudbox and zbrush, but for the life of me, I cannot get the normal maps to work right. It seems that everyone has all these problems from zbrush that normal maps simply do not load right in maya. After all the work in zbrush I only spent a small amount of time scuplting in mudbox and still cannot get it to work. Ill show my issues.
They are attached.
First screen shot is of the model in mudbox
Second screen shot is of the normal map
third screen shot is of the maya render in "bump" setting of bump map
fourth screen shot is of the maya render in "tangent" setting of bump map
fifth is a shot of my UV.s.
Please help.....I cannot get the normals to translate right.....should I go to MAX?