Are you talking about Subdivide Selection "Smooth Positions" |
I have absolutely NO idea WHAT I am talking about in 3D modeling speak.
🙂 I'm newer than a newbie and am just turning my attention to Mudbox in a serious way.
I'm interested in experimenting with designing prototypes of decorative ceramic tiles using a 3D modeling package. Below is a very simple sample created in CB Model Pro that shows the general idea. It was created using several simple moves.
1) Select Cube Mesh
2) Scale to create flat tile shape
3) Pull up the decorative features
The problem is that CB Model Pro is in early beta and doesn't provide the texturing and fine detail of Mudbox. But, in mudbox I don't know how to create enough mesh for that detail without distorting the flat background tile.
http://i101.photobucket.com/albums/m47/TMeeks/Mudbox3D/CeramicTile.jpg