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I'm basically trying to make something like this:
Now the problem is you can't just forcefully cut them jagged ends into the geometry and making them ends causes un-even topology.
Could somebody please advise me on a good way to go about this? I've been trying for hours now but nothing seems to work.
I've considered making separate pieces for the jagged areas but once you hit any sort of angle the geometry is harder to keep even.
Yes I'm doing it in 3DS Max but it just seems kinda bland
As you can see it looks far too clean, there need to be slight angles in there but angles cause messy topology...
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