i dont know whats causing this problem... could you upload a part of your mesh..? |
Not necesary Oglu...
This problem happens whith this custom Basemesh,and with Mudbox's Included man base Human Boby, basemesh too...
My Nothing is bad with my basemesh.Y recall you that I probed this for all the posible mistakes:
Overlapping UVWs,(se the image showing the UVWs),Isolated vertices,Overlapped edges,N-gons,and more...In adttion,the UVWs are en one single tile.
My basemesh was tested and is in perfect state.
Is Mudbox 2012 SAP the ´problem.Because the same problem happens with the Basemesh included with Mudbox...
If you dont know the answer at this problem,at least,say me if you have this same problem with Mudbox 2012 SAP...At least the user that start this thread and me,have the same problem with it.
My last test in Mudbox 2012 SAP,was probe the extraction of normals and Displace in the cube mesh provided with Mudbox,in to ways:
1:Subdividing with no Smoothing the UVs option in the Add Subdivision Level Menu.
2: And Subdividing With the Smooth UVs Option On.
In the 2 ways the results was the same:
In the Mudbox viewport, the normal and Displaced maps extracted show seams,like you cann see in the images that I upload.
Rendering the model with this extracted maps in MAX,the result is the same.