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Extract ambient occlusion

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Message 1 of 3
Anonymous
159 Views, 2 Replies

Extract ambient occlusion

So I want to extract the ambient occlusion off my model in mudbox, as importing a 6 million polygon mesh into max is sloooow.


The mudbox 09' help says "Maps>texture extraction>Extract an ambient occlusion map"

But it doesn't show up in my menu. Anyone wanna tell me how to do it?
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Message 2 of 3
Christoph_Schaedl
in reply to: Anonymous

are you using SP1...?
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https://linktr.ee/cg_oglu
Message 3 of 3
Anonymous
in reply to: Anonymous

When installing service pack 1 remember to totally uninstall mud 2009 1st.

Wayne...

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