Forgive me if this post seems childish or stupid for that matter. I am a highschool student and I am having issues with the Material editor in 3ds max design 2011. I am creating a solar system as a school project. My planets follow a circle spline. I put textures on the planets in material editor to resemble the planet texture. My problem is, the texture is not sticking to the planet. The sphere itself follows the circle spline and makes 1 complete rotation around the circle spline in 100 frames and the sphere spins 1 complete time showing all sides of the sphere as it follows the spline. However, when i render it, I see the same side of the texture on the sphere on every frame. What is happening??