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    Autodesk Wiretap

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    Valued Contributor
    Posts: 88
    Registered: ‎06-26-2003

    more bad 12U Flame, not even Wiretap related.

    91 Views, 7 Replies
    02-14-2007 02:01 PM
    SGI Flame 9.5.13
    take a 12U black frame into Color Corrector.
    Make duration 4095
    frame 1 set Master RGB Offset to 1
    frame 4095 set Master RGB Offset to 4095
    goto Animation View and set interpolation to Linear.
    now using the color picker, any frame you goto, the image will have the corresponding RGB value.
    Render that and then analyze the pixel values of the result clip with the color picker in the Player...they dont match.
    Take that clip into Color Corrector, Reset, then use its color picker, same thing, dont match.

    Also, the Burnin module messes with color integrity....take the clip from above, run it thru BurnIn then do a difference with 0 tolerance. Not Good.

    I have included a File Archive of the above mentioned 12U RGB Ramp.
    Please use plain text.
    Valued Contributor
    Posts: 84
    Registered: ‎05-11-2004

    Re: more bad 12U Flame, not even Wiretap related.

    02-14-2007 06:05 PM in reply to: alatteri
    Hi Alan,

    Are you sure this is posted in the right forum?

    Dan
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    Valued Contributor
    Posts: 88
    Registered: ‎06-26-2003

    Re: more bad 12U Flame, not even Wiretap related.

    02-14-2007 06:10 PM in reply to: alatteri
    Is there another forum more suited to this? I felt it was more back-end and wasnt appropriate for flame-news. Is there an infrastructure forum?
    Please use plain text.
    Valued Contributor
    Posts: 84
    Registered: ‎05-11-2004

    Re: more bad 12U Flame, not even Wiretap related.

    02-14-2007 07:15 PM in reply to: alatteri
    No, this is definitely a flame-news question. I'll bet this has already been answered once before too.
    Please use plain text.
    Valued Contributor
    Posts: 84
    Registered: ‎05-11-2004

    Re: more bad 12U Flame, not even Wiretap related.

    02-14-2007 07:15 PM in reply to: alatteri
    No, this is definitely a flame-news question. I'll bet this has already been answered once before too.
    Please use plain text.
    Contributor
    Posts: 16
    Registered: ‎12-05-2006

    Re: more bad 12U Flame, not even Wiretap related.

    02-16-2007 06:24 AM in reply to: alatteri
    Can't repro Alan. same steps, my results are good.

    I'm going to guess your project is set to 8 or 10-bit intermediate graphics processing. Izzat the case? Because this exhibits the problems you describe.
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    Valued Contributor
    Posts: 88
    Registered: ‎06-26-2003

    Re: more bad 12U Flame, not even Wiretap related.

    02-16-2007 09:36 AM in reply to: alatteri
    With my project set to 12 Bit graphics, the difference is small, only 2 units off, but it is a difference, which was throwing off my "debugging" tests. With 8 Bit graphics it is widly in-accurate, as excpected.
    Please use plain text.
    Contributor
    Posts: 14
    Registered: ‎01-15-2003

    Re: more bad 12U Flame, not even Wiretap related.

    03-12-2007 03:02 PM in reply to: alatteri
    Something tricky here is that, if memory serves me well, the color picked in the Color Corrector module is "special", in that it picks values directly from the image in memory, and so should display the exact value of every pixel, whereas the color pickers in other parts of the application pick values out of the frame buffer, and can thus be thrown off by not having the graphics framebuffer set to 12 bits (and on a Linux box with a floating point frame buffer, I'm not even sure how accurate picking from the frame buffer can be).

    JF
    Please use plain text.