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Re: Rendering material
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mrdavie, I'm taking on learning the whole 2013 Materials UI.
No more putting images into my own folder just to render them.
It may take me a few days or even a week to begin dealing with
questions like you raised and other questions within the context
of the whole Materals UI.
Please keep in touch with this thread as I plan to do.
Re: Rendering material
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Re: Rendering material
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It sounds like you need to create a new separate Material Asset for use with the stacked bond brick.
To do this, go through the following steps:
1. In Revit, go to the Manage Ribbon Tab, click Materials.
2. After you have duplicated the brick material (so that at least two materials are using the same Material Asset e.g. Non-Uniform Running - Burgundy), right click on the asset name in the Material Editor, and select Duplicate.
3. Modify the image used (the change should only affect the newly created asset and materials that are using that asset).

Lance Coffey
Support Specialist
Product Support
Autodesk, Inc.
Re: Rendering material
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THANKS! I accept your solution but I am confused by one thing. After I right-click on the asset name and duplicate. Where is that asset? How can i rename it. I am able to assign the stack bond image and it does not affect the other walls. Yeah. But I would like to rename that asset created when duplicated.
Refer to the attached image. Notice the Asset Appearance name "Non-uniform Running - Burgandy(1)." How do I rename that?
Re: Rendering material
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NEVER MIND. I answered my own question. I noticed in the Material Editor there was a down "Information" arrow or tab or whatever the computer jargon is for those little symbols that expand the information available. After expanding the Information "tab" I was able to rename the material appearance to match the image name. I dont know why anyone would want those names to be different and why they have to be separate parameters.



