I'm using AsdkHlrApi since a while to compute hidden lines on autocad entities and custom entities. For custom entities, I manuall extract embedded native entities before sending them to hlr engine, I've found this morning that a protocol extension class is provided along with the hlr api: AsdkHiddenLineBase. It seems this class purpose is to allow custom entities that embedds acis bodies participate to hlr api but I would need clues on how to implement this protocol extension.
This is the documentation and sample I wrote on that Class back in 2001 when I originally wrote HLR
This class should be used by third party developer, who want to provide support of the HLR engine for their custom entity if the default implementation provided by HLR is not accurate. This is an abstract class, and you must derived from it.
Overridables : prepare, getBody
virtual Acad::ErrorStatus prepare (AcDbEntity *pEnt, AcDbVoidPtrArray &bodies, int control, const AcDbViewport *pVp) Parameters pEnt: Pointer to an entity which will be used to generate a body entity to be processed by the HLR engine. bodies: An array of body pointer to be processed. control: HLR controls in process. pVp: The viewport information in use. Return Value Return 'Acad::eOk' if you are successful.
Note When overriding that method, you should create memory only entity and forward the call to the PEX class of that newly created entity. See sample for more information on the usage.
virtual Acad::ErrorStatus getBody (void *pBodyData, int control) Parameters pBodyData: HLR constructed private data. control: HLR controls in process. Return Value Returns 'Acad::eOk' if you are successful.
Note Usually not overridden, if you do not want the object being processed just return 'Acad::eInvalidInput'. See sample for more information on the usage.
Note that the sample project files might need to be remade as I haven;t touch them for a long time, but the code should be ok still.