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    Autodesk Navisworks

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    Active Member
    Posts: 6
    Registered: ‎04-29-2009

    From Timeliner to 3DS Max

    767 Views, 10 Replies
    11-03-2011 08:51 AM

    Is it possible to export a construction sequence to 3DS Max in order to render faster with better resolution.  Our clients are asking for 3DS quality videos, but takes too long to set-up manually in Max.

     

    Thanks,

     

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    *Expert Elite*
    DarrenP
    Posts: 4,299
    Registered: ‎09-13-2007

    Re: From Timeliner to 3DS Max

    11-03-2011 08:54 AM in reply to: julianboswell

    i don't think you can export out animations from navisworks

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    Active Member
    Posts: 6
    Registered: ‎04-29-2009

    Re: From Timeliner to 3DS Max

    11-03-2011 08:57 AM in reply to: DarrenP

    Doesn't make sense - clients want photorealism and we are still delivering cartoons. 

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    *Expert Elite*
    dgorsman
    Posts: 3,278
    Registered: ‎10-12-2006

    Re: From Timeliner to 3DS Max

    11-04-2011 07:50 AM in reply to: julianboswell

    It may not be photorealistic but Simulate *is* accurate technically - something media-centric animations lack.  If you want both realism and technical accuracy that requires a major investment in hardware, software, and training.  Thats usually beyond the scope of work for engineering companies that use Simulate, so in the rare cases its part of the client requirements it typically gets contracted out to a media production company.

     

    Its also important to educate the clients on whats possible, whats needed to get the results they are looking for, and the costs and time involved.  Most client reps are not technical types but management who only know "Hey, that looks cool!  Lets do that!".

    ----------------------------------
    If you are going to fly by the seat of your pants, expect friction burns.
    Adopt. Adapt. Overcome. Or be overcome.


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    Product Support
    Posts: 57
    Registered: ‎10-29-2009

    Re: From Timeliner to 3DS Max

    11-06-2011 09:43 PM in reply to: julianboswell

    I agree with dgorsman, Timeliner simulation is different from a normal animation. It uses the project schedule either in MS project, primavera or Excel format to link with the 3D model on the project which then simulates the construction based on the schedule in the linked project file. The Simulation seen in the Timeliner is accurate to the scheduled start and end dates as per the linked scheduled file.

    On the other hand 3DsMax is not a simulation software. It can only animate the model. 3DsMax cannot link any project files and perform the construction simulation based on a scheduled time frames.

    In case the client is insisting on a 3DsMax animation then the only option we have is to bring the project to Max and prepare the animation completely in Max. the timeliner sequences cannot be exported to 3DsMax.



    Niranjan Kamath

    Autodesk, Inc.


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    New Member
    jotaylor
    Posts: 2
    Registered: ‎01-25-2011

    Re: From Timeliner to 3DS Max

    12-13-2011 02:31 PM in reply to: julianboswell

    There was a class at AU where a company did just this with a script accessing the API.

     

    The class was called "BIM and Gaming Engines: How We Present 4D Models Using Our Design Suite and Gaming Engines"

     

    When the classes go up, take a look at the notes.

     


    We have had similar requests, and are looking at implementing this work-around.

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    New Member
    jhiggen
    Posts: 1
    Registered: ‎12-15-2011

    Re: From Timeliner to 3DS Max

    12-15-2011 01:51 AM in reply to: julianboswell

    We also have a request for high quality movies of timlinier animations. What was helpful is to install a new videocodec (xvid for example good and for free). When using the presenter renderer the result has quite good quality from my point of view. What is missing here is multi core rendering functionality because movies of 120sec take days to be ready. Does anybody know if one can replace the presenter render engine by a better one that allows multi core calculations?  

     

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    Distinguished Contributor
    Posts: 120
    Registered: ‎09-22-2008

    Re: From Timeliner to 3DS Max

    06-16-2012 10:37 PM in reply to: julianboswell
    This can be done, but it requires an HTML script from navis and an import script from max. It was shown at AU and just recently at RTC australia by Nicolas Broadbent from COX architects in Melborne. H e hasn't shared these scripts with autodesk or anyone to my knowledge, so its up to the users to request this feature on future releases.
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    Member
    Posts: 3
    Registered: ‎08-10-2012

    Re: From Timeliner to 3DS Max

    10-04-2012 06:02 AM in reply to: julianboswell

    Does anyone know if the scripts have been released at all? I use Navisworks to produce time-realistic construction sequences but rendering takes a lifetime and the quality of the videos are poor. I'd like to link the timeliner to 3ds max like the guy does in this video: http://www.youtube.com/watch?v=9_pn63MmNGg

     

    Thanks

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    New Member
    blairous
    Posts: 1
    Registered: ‎06-07-2010

    Re: From Timeliner to 3DS Max

    10-15-2012 07:38 PM in reply to: tbstlimited

    Anything further on this? would love to be able to set the timeliner in Navis and export for rendering in 3DS.

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