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white pixels in Ray Tracing
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185 Views, 2 Replies
09-02-2011 06:44 AM
In Ray Tracing mode I keep having white pixels, can this be solved?
Settings of Ray Tracing is "Good"
In "Best" it is really slow
Re: white pixels in Ray Tracing
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09-02-2011 06:58 AM in reply to:
dodrain
is it me, or are the white splotches only on the glass areas?
if so, have you tried changing the glass to something else (possibly non transparent) and are there still these blobs? if not then shows it's down to the glass material - try varying the shinyness and/or opacity...
Also... how are the glass panels located in the assembly? There has always been rendering errors with glass if it is touching (or intersecting) another object - make sure the glass is inside the border and not mated with a zero offset with anything (something tiny like 0.01mm will do).
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Please mark this response as "Accept as Solution" if it answers your question - but note that the solution may not be the answer you're wanting to hear...
Lithium - helping nntp users with mania, depression and headaches
Please mark this response as "Accept as Solution" if it answers your question - but note that the solution may not be the answer you're wanting to hear...
Lithium - helping nntp users with mania, depression and headaches
Re: white pixels in Ray Tracing
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09-02-2011 08:43 AM in reply to:
sam_m
So it's not just snowing in the trolley ![]()
Please click "Accept as Solution" if this response answers your question.
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2012 Product Design Suite Ultimate
Windows 7 64 bit
90G OCZ SATA 3 SSD (My SSD is faster than your HDD)
Core I7 920 processor, ATI HD6970 graphics card, 12G Corsair RAM

-------------------------------------------------------------------------------------
2012 Product Design Suite Ultimate
Windows 7 64 bit
90G OCZ SATA 3 SSD (My SSD is faster than your HDD)
Core I7 920 processor, ATI HD6970 graphics card, 12G Corsair RAM

