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    Autodesk Inventor

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    Distinguished Contributor
    Posts: 136
    Registered: ‎10-18-2007
    Accepted Solution

    ground to origin

    167 Views, 5 Replies
    11-01-2011 01:49 AM

    I'd like to have a menu option next to "Grounded" which is "Grounded to origin", to save setting three flush constraints every time I pull a part into an assembly and want it to have the same origin as the assembly. This is something I do quite a lot using the multibody part > derived part > assembly workflow. Apart from saving time it would save cluttering up the model browser. In the meantime is there a scripting method of doing this with one click?

    IV2013
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    sam_m
    Posts: 454
    Registered: ‎11-05-2003

    Re: ground to origin

    11-01-2011 02:02 AM in reply to: signmeup

    Have you tried "Ground and Root Component"?

     


    Assembly ribbon -> Productivity drop-down -> Ground and Root (as shown in the attached pic)

     

    it will assign a flush contraint to all 3 origin-planes, thus locking the part to the origin - isn't that what you're after?

     

    The annoying by-product is re-shuffling the browser-tree, moving this part to the top, which is a little frustrating at times...

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    Please mark this response as "Accept as Solution" if it answers your question - but note that the solution may not be the answer you're wanting to hear...

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    Distinguished Contributor
    Posts: 136
    Registered: ‎10-18-2007

    Re: ground to origin

    11-01-2011 02:24 AM in reply to: sam_m

    I'd never even looked at the productivity drop down so thanks a lot for that. You're right that it doesn't make any sense to move the component to the top of the browser, but it's easy enough to drag it back to its former place in the tree.

    I still have a problem in that there is no indication that the component is grounded at the origin. It could be grounded anywhere, or just 0.01mm off. Doesn't make for robust modelling or make it possible to quickly verify a model. Checking would mean manually measuring between each plane. It wouldn't even have to be a separate command, it could just be a different color pin when a component is grounded to the assembly origin. [I've bolded this because I think it's a really good idea that could be easily implemented - anyone like to vote on this?]

    Another way of doing it is to use the "place at component origin" command and select the base component, or have a special "origin" component. This command only works on new components being placed and not ones already in the assembly, and still there is no easily verified indication in the browser. The flush constraints are not necessarily to origin planes.

    IV2013
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    Valued Mentor
    Posts: 1,195
    Registered: ‎10-07-2003

    Re: ground to origin

    11-01-2011 04:03 AM in reply to: signmeup

    signmeup wrote:
    ...Checking would mean manually measuring between each plane...


    I'm using an older version, but the way I ground a component to the origin, or verify it, is by using the RMB>Properties>Occurence Tab.

    Paul Cunningham
    IV2008
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    Distinguished Contributor
    Posts: 136
    Registered: ‎10-18-2007

    Re: ground to origin

    11-01-2011 04:14 AM in reply to: pcunningham1

    Thanks. Awesome. I've never even noticed that tab before. It's also an easy way to ground a component to the origin just by typing zeros into the offset boxes and clicking the ground checkbox. I also noticed that using the productivity button creates redundant constraints... obvious in the latest version now redundant constraints are flagged. So these are a sort of visual verification, although again it's not transparent what the constraints are to.

    I still think a coloured pin is a good idea.

    IV2013
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    Valued Mentor
    Posts: 1,195
    Registered: ‎10-07-2003

    Re: ground to origin

    11-01-2011 04:19 AM in reply to: signmeup

    signmeup wrote:

    ... It's also an easy way to ground a component to the origin just by typing zeros into the offset boxes and clicking the ground checkbox. ..



    Yep, that's exactly how I do it. I only wish it would let you change the angular orientation there as well.

    Paul Cunningham
    IV2008
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