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Realistic Humanoid (possibly iMike 2013)
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OK, my iMike post got nothing...
...I just started a new position and our engineering group is using iMike. Given the state of the art, iMike is pretty tired. I'm wondering if anyone has built a better humanoid for including in doing assembly renders?
Or, put another way: In doing a final assembly render, is there something better than iMike for including a humanoid operator within the Inventor model. I suppose I could go external and drop something onto the resulting JPG but internal would be easier.
Thoughts?
Thanks!
- Gary
Re: Realistic Humanoid (possibly iMike 2013)
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do a search here for manakin or similar... it would be nice if autodesk produced one, there are 3rd party ones for true erganomics
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Re: Realistic Humanoid (possibly iMike 2013)
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Thanks Stephen.
- G
Re: Realistic Humanoid (possibly iMike 2013)
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I have a few from the Factory Asset Cloud if you want them...they are already posed though and not as "flexible" as iMike.
IMAGINiT's Manufacturing Solutions Blog:
http://blogs.rand.com/manufacturing/
Re: Realistic Humanoid (possibly iMike 2013)
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Hi Mark,
Your guy is pretty muscular! :-)
Looks similar to iMike. Maybe what I'm really looking for is a poseable manikin that happens post rendering and is dropped into the JPG or PNG.
- Gary
Re: Realistic Humanoid (possibly iMike 2013)
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I suppose you could always try 3Ds Max or Navisworks (already has Avatars and comes with PrDS 2013 Prem and Ultimate) and render there.
You would have your work cut out for you with 3Ds Max if you have never used it.
Navisworks has more realisitc avatars, but they are not really posable either. (http://blogs.rand.com/manufacturing/2012/09/navisw
IMAGINiT's Manufacturing Solutions Blog:
http://blogs.rand.com/manufacturing/
Re: Realistic Humanoid (possibly iMike 2013)
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Gary,
He should be muscular, he lifts my Factory Assets all day!
IMAGINiT's Manufacturing Solutions Blog:
http://blogs.rand.com/manufacturing/
