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    Autodesk Inventor

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    Valued Contributor
    Posts: 57
    Registered: ‎12-28-2012

    Realistic Humanoid (possibly iMike 2013)

    299 Views, 6 Replies
    12-30-2012 05:55 PM

    OK, my iMike post got nothing...

     

    ...I just started a new position and our engineering group is using iMike. Given the state of the art, iMike is pretty tired. I'm wondering if anyone has built a better humanoid for including in doing assembly renders?

     

    Or, put another way: In doing a final assembly render, is there something better than iMike for including a humanoid operator within the Inventor model. I suppose I could go external and drop something onto the resulting JPG but internal would be easier.

     

    Thoughts?

     

    Thanks!

     

    - Gary

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    Valued Mentor
    stephengibson76
    Posts: 927
    Registered: ‎08-01-2006

    Re: Realistic Humanoid (possibly iMike 2013)

    12-31-2012 06:06 AM in reply to: gsmith9810

    do a search here for manakin or similar...  it would be nice if autodesk produced one, there are 3rd party ones for true erganomics

    Stephen Gibson


    Autodesk Product Design Suit 2012
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    Valued Contributor
    Posts: 57
    Registered: ‎12-28-2012

    Re: Realistic Humanoid (possibly iMike 2013)

    12-31-2012 07:23 AM in reply to: gsmith9810

    Thanks Stephen.

     

    - G

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    *Expert Elite*
    Mark_Flayler
    Posts: 1,455
    Registered: ‎07-30-2007

    Re: Realistic Humanoid (possibly iMike 2013)

    12-31-2012 07:43 AM in reply to: gsmith9810

    I have a few from the Factory Asset Cloud if you want them...they are already posed though and not as "flexible" as iMike.

     

     

    Mark Flayler Application Engineer - Manufacturing Solutions Division
    IMAGINiT's Manufacturing Solutions Blog:
    http://blogs.rand.com/manufacturing/
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    Valued Contributor
    Posts: 57
    Registered: ‎12-28-2012

    Re: Realistic Humanoid (possibly iMike 2013)

    12-31-2012 07:53 AM in reply to: Mark_Flayler

    Hi Mark,

     

    Your guy is pretty muscular!  :-)

     

    Looks similar to iMike. Maybe what I'm really looking for is a poseable manikin that happens post rendering and is dropped into the JPG or PNG.

     

    - Gary

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    *Expert Elite*
    Mark_Flayler
    Posts: 1,455
    Registered: ‎07-30-2007

    Re: Realistic Humanoid (possibly iMike 2013)

    12-31-2012 08:06 AM in reply to: gsmith9810

    I suppose you could always try 3Ds Max or Navisworks (already has Avatars and comes with PrDS 2013 Prem and Ultimate) and render there.

     

    You would have your work cut out for you with 3Ds Max if you have never used it.

     

    Navisworks has more realisitc avatars, but they are not really posable either. (http://blogs.rand.com/manufacturing/2012/09/navisworks-simulate-custom-avatars-for-walkthrough-revie...)

    Mark Flayler Application Engineer - Manufacturing Solutions Division
    IMAGINiT's Manufacturing Solutions Blog:
    http://blogs.rand.com/manufacturing/
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    *Expert Elite*
    Mark_Flayler
    Posts: 1,455
    Registered: ‎07-30-2007

    Re: Realistic Humanoid (possibly iMike 2013)

    12-31-2012 08:07 AM in reply to: gsmith9810

    Gary,

     

    He should be muscular, he lifts my Factory Assets all day!

    Mark Flayler Application Engineer - Manufacturing Solutions Division
    IMAGINiT's Manufacturing Solutions Blog:
    http://blogs.rand.com/manufacturing/
    Please use plain text.