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    Contributor
    Posts: 27
    Registered: ‎07-30-2012

    Merits of Layout Modeling or Multi-Body Part Modeling?

    356 Views, 8 Replies
    11-16-2012 10:19 AM

    Good Day,  As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports.  Among other things I believe there is a large payoff in assembly stability and simplicity.  However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies.  What I would like is to hear some verification from some of you experienced professionals (don't let that scare you off).  Is this without question the general modeling process we should adopt or are there any negatives or bad experiences out there?  Bring on the comments little or much!  Thanks in advance.

     

    http://www.cadalyst.com/cad/inventor/layout-modeling-autodesk-inventor-15040

     

    http://blogs.rand.com/files/ma126-1r-thats-solid-mb.pdf

     

     

    Inventor 2012 SP2
    Vault Collaboration 2013 SP1
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    Valued Mentor
    japike
    Posts: 322
    Registered: ‎02-06-2004

    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-16-2012 10:37 AM in reply to: wengerbryan

    I'm with you in loving, what I call relational modeling (i.e. skeletal, derived components, multi-body, etc.). However, I have had comments from some of my designers that they have trouble finding all of the components that need a drawing revision after making a change. For example, if an assembly contains four parts, each with a hole that needs to line up and a change is made to the location of the holes, what flags that there was a rev to the parts. Now imagine hundreds of possible affected parts. With the conventional method, a change to one hole would make the holes not line up and designers could see that. We don't use vault so I'm looking for a method right now if anyone has some ideas.

    Peace,
    Jeff
    Inventor 2013
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    Active Contributor
    frumious_Bandersnatch
    Posts: 44
    Registered: ‎07-06-2011

    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-16-2012 11:02 AM in reply to: wengerbryan

    Hello.  In my experience, Layout Modeling is not 'without question' the general process of choice.  That being said, I'm in R&D, not production.  I like the approach but never found it necessary to make it part of my normal workflow for these reasons: lack of  thorough documentation (few examples of the real benefit), limited utility (good for 2D kinematics), and what seems like added complexity to constraints --particularly for kinematic models.  These are just my impressions that may well get picked apart; I don't really use this approach. 

    We make a lot of one-off and oddball parts, usually with a lot of changes.  I prefer to use a linked spreadsheet for all component and assembly parameters.  I prefer to keep all constraints in the assembly, particularly when I want to be able to move parts around (make them 'flexible' constraints).  I've been shy of using blocks to do this.  As long as everybody constrains parts appropriately to the coordinate system, this way works fine. 

    I expect that Layout Modeling can be a better way for some, probably not all, perhaps not even most designs.  I would love to learn more about it and have my impressions proven incorrect.

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    Distinguished Contributor
    MikahB
    Posts: 108
    Registered: ‎10-11-2009

    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-16-2012 11:09 AM in reply to: wengerbryan

    I would echo much of what Jeff noted.  I use a Layout/Skeletal workflow more and more lately and it generally works well.  BUT - I have learned that I need to put all my Shop Drawings into a single .IDW file to make sure I can update everything at once and not send out partially-updated drawings.  It makes it a little trickier to keep track of revisions that way also, but it works okay for me.

     

    I don't use Vault, however since I am a one-man band as far as Inventor is concerned.

     

     

    Mikah Barnett
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    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-18-2012 12:59 PM in reply to: frumious_Bandersnatch

    f_B,

     

    If I'm understanding what you wrote correctly, I think you're misunderstanding the multibody solids approach.  What I think you're talking about are sketch blocks, which are useful for 2D kinematics, but which I haven't used very much.

     

    Mulitbody solids/layout modeling consists of creating a number of solid bodies in a single part file, which can be easily related to one another by sharing the same features (a through hole, for example), or projecting geometry from one body or sketch to another.  The individual bodies are then derived into individual parts, each with their own materials, appearances and iProperties.  They can then be put together in an assembly, either grounded to the origin or constrained in the conventional way.  When that hole (for example) needs to be moved, you only need to edit the layout, then update the assembly and all is properly updated.  Much, much more robust than adaptivity, and easier to edit in most cases than skeletal modeling.  I've found lot's of uses for them, although doing an entire 100-part assembly as one layout is not one of them-- too many eggs in one basket, in my opinion.

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    blair
    Posts: 2,260
    Registered: ‎11-13-2006

    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-18-2012 04:57 PM in reply to: sbixler

    I don't think that one single method works for everyone. We do a lot of commercial vehicles (trailers & truck equipment). I find that either a skeletal approach using a single IPT that only contains a sketch for the placement of the components works well as does just using labeled work planes to control component placement.

     

    I haven't really that the chance to try the solid body and push out the components.

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    Contributor
    Posts: 27
    Registered: ‎07-30-2012

    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-19-2012 05:32 AM in reply to: sbixler

    No, what you describe in your second paragraph is what I'm talking about.  Typically the workflow I would follow would be to start a new assembly, click Make Layout which places a grounded part in the assembly and opens it for editing then using the Make Components command to populate the assembly with parts created from the layout part solids and grounded on the origin.

     

    I would like to thank you and everyone for the comments so far.  Definitely the reviews are probably a little more mixed than I would have expected.  I don't think we would be anticipating using the Layout Modeling workflow completely across the board.  Virtually all of our equipment is custom configured, many times to a high degree, but we have many standard manufactured and purchased components.  We would be thinking in terms of using layout modeling for the basic custom componentry and then manually adding standard components from libraries to the resulting assembly.

     

    Any more thoughts?  I would love to hear a lot more.  Thanks again.

    Inventor 2012 SP2
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    Contributor
    Posts: 27
    Registered: ‎07-30-2012

    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-19-2012 05:36 AM in reply to: sbixler

    Sorry, Sam B, you can disregard my first paragraph as I realized you probably weren't replying directly to my original post.

    Inventor 2012 SP2
    Vault Collaboration 2013 SP1
    Dell Precision T3500, Xeon W3503 2.4GHz, AMD FirePro V4900
    Windows 7 64-bit, 8 GB RAM
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    Active Contributor
    frumious_Bandersnatch
    Posts: 44
    Registered: ‎07-06-2011

    Re: Merits of Layout Modeling or Multi-Body Part Modeling?

    11-19-2012 09:59 AM in reply to: sbixler

    Sam, yes, you're exactly right.  I thought the OP (and the linked article) referred to sketch blocks as layout modeling.  Thanks for clarifying.  I think your description summs it up nicely, too.  Multibody parts are great up to a point (complexity), and WAY better than adaptivity.  Sorry if I confused things.

     

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