I have 12 G RAM with a 4G graphics card and I still get the problem. It occurs with both nVidia and ATI cards as well.
This issue is killing me and although the workaround seems to work moving from 16 processors to 1 hits my productivity big time. Do you have any idea how long this issue is going to take to fix? It affects nVidia and ATI cards, 2010 and 2011.
I've had the exact same issues using a 64 bit Xp system, running 8GB of memory.
I have yet to find a solution, short of exporting all the files to another 3D program.
I was struggling with IV2011 crashing when trying to render a small assembly all day. Tried your work around and it works for me.
I unchecked all CPU's except CPU 0, rendering worked, (repeatably)
I find I can keep CPU 0, CPU2, and CPU 3 checked & CPU 1 unchecked.
CPU 1 checked in any combination cause IV2011 to crash when rendering.
Thanks for this work-around,
I've been having the same problem. Updating the video drivers got me a bit farther but setting the affinity actually worked. I left all 8 CPUs checked excpet CPU 1 as noted above so I can still render with decent speed.
Don't forget to set the affinity every time you need to render. It goes back to all checked on my system.
Windows XP64 SP2
Intel Xeon CPU
Dell W3570 3.2 GHz, 8 GB Ram
NVIDIA Quadro NVS 295, 512MB
thanks for the reply, this works but is not really acceptable... I have a 3 minute animation I want to render, on a single core it takes about 16 hrs for 30 seconds which means I have to run it over the weekend rather than overnight, i dont have 6 weekends to get this job done which means my machine is going to get tied up for a couple of hours every evening before i leave work, would be ok if england were still in the world cup, but as it stands, i am twiddling my thumbs
Autodesk Product Design Suit 2012
Win 7 Enterprise 64bit
Intel core i7 2600K Clocked @ 4.7GHz
Nvidia GTX 580
after a few weeks dealing with this problem I have to say its terrible. If we knew Autodesk technical support is in this case frozen, we wouldn't buy this software. My work depends on retaking models from my college and render animations. Well, I am not running on quad core with 12gb ram but core2duo with 4GB memory. With 1 CPU checked I am able to render +- 100-150 frames at once untill the buffer goes overloaded. I had an idea to decrease IV2011 to IV2010 (thought it was much better) but I've found another problem. Converted files from 2011 are not compatible with 2010. So ... dead end and I didn't mention scattered models from IV2010 I have to re-edit and re-save
I am not happy with this situation. Is there any way to clear the buffer during rendering process? I just can't make animations by creating 20 series of 100 images and sitting by PC all the time (days ...).
It’s interesting to read this thread and to know that I am not alone. I’ve been struggling with these same issues ever since I installed 2011. My machine does not lack for horsepower:
Win7 64 Pro
Dual Hexcore 5600 Xeons @ 2.44 GHz
24 Gigs of RAM
FX1800 Graphics (with 197.59)
8 Drive 1.5T RAID 10
Supermicro X8 MB
I’ve tried most of what has been written here. I tried installing 2011 on my old 32 bit XP SP3, Dual Xeon (Single core HT) box and get the same crash as reported here. The same memory creep, etc. What is massively frustrating is that it works sometimes, maybe one out of 6 or 8 times. It’s addictive – like pulling the handle on a slot machine. And, like a slot machine the odds on it working go down as the complexity (jackpot) goes up. One time it rendered a dozen or more renderings successfully in a row until the memory usage creeped up and it ran out. Why? I have no idea. It hasn’t worked at all since. I am trying the single core work-around now. It seems to be working. It’s stupidly slow. What would take 15-20 minutes (when it worked of course) has taken 2 hours so far and it is not yet half way!
I, like other who have written to this thread, am pretty ticked-off at AutoDesk for shipping a product as crappy as 2011. It may date me, but this reminds of the AutoCAD Release 13 debacle. I too have had to make excuses to my clients for my inability to deliver renderings on time, ifat all, and it has cost me thousands in lost revenue given that I cannot charge for time spent experimenting and doing things over and over in an attempt to get something out. Now these same blockheads are grinding on me for a subscription renewal! Some chutzpah! I also had huge crashing issues initially with 2010 that was eventually linked to a 3Dconnexion driver issue that was eventually resolved. At least that episode taught me religious use of CTRL-S and I could get it done. With this defect, we are just torpedoed with a direct hit to the mid-ship magazine. August is surely a long way off….
I had the render crash on the ATI card. I turned off CPU1 as suggested and it would render. I also tried it on my Nvida and so far haven't seen the crash. But I'm still disappointed that the rendering is so slow. I think 2011 only saved two hours from a 2010 animation that took 16 hours. As I said in that other post, this is just a walk around a few parts and a couple minutes long, not Avatar. These are the rendering speeds I saw over a decade ago with 3DS max. I know these are "solids" as opposed to "meshes" but I was expecting a little more.
I have the same problem as everyone else. I am trying to simulate 30 sec of a big assembly. The computer runs out of memory (18GB) after 30 min and 11 frames, and inventor crashes. I have tried turning of CPU 1 with no success. I have download the fix DL15293597 again with no success.
Does anyone have any more ideas on how to fix this?
OS: Windows 7 pro 64-bit.
Model: HP HPE-180t.
CPU: Intel Core i7 CPU 950 @ 3.07GHZ.
Memory: 18.0 GB
Display adapter: NVIDIA GeForce GTX 260